Earlier this month, Thekla founder Jonathan Blow slipped by the Singapore Games Guild’s Industry Day to provide a keynote talk on indie game development. The revered, experimental designer acquired result from a conference in Taipei just, Taiwan, where he’d spoken at size about the issues he faced through the early days of working on Braid. We spoken to him about cultural variations in the indie dev picture and the role of community in indie game culture today.
After his talk, we sat down with Blow to discuss the cultural variations between your indie development scenes in Asia and the western world, and the role that community can and really should play in indie game culture today. Q: In your talk, you mentioned that many indie developers you’ve met here feel like what they’re doing isn’t real or legitimate compared to AAA companies.
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Have you observed other cultural tendencies across game neighborhoods in Asia? JB: It’s one of the primary trends that’s apparent, and it’s really easy to recognise because the united states was like that at onetime. People making 3rd party video games in Japan have ‘expanded up’ as designers in this context where there’s a long history of Japanese games.
Japan was the world …